Unity Spline Editor
An editor tool to create splines in Unity
Spline Member List

This is the complete list of members for Spline, including all inherited members.

AddPoint(Vector3 anchorPtPosition)Spline
AddPointToEnd()Spline
GetDirectionForTime(float time, Transform parentTransform)Spline
GetFirstDerivative(Vector3 firstAnchor, Vector3 rightControl, Vector3 leftControl, Vector3 secondAnchor, float t)Spline
GetPointAt(int index, PointType type, Transform parentTransform=null)Spline
GetPointsAt(int index) (defined in Spline)Spline
GetPositionForTime(float time, Transform parentTransform)Spline
GetVelocityForTime(float time, Transform parentTransform)Spline
InsertPoint(int index)Spline
isLooping (defined in Spline)Spline
RemovePoint(int pointindex)Spline
SetPointPosition(int pointIndex, PointType pointType, Vector3 newPositiion)Spline
Spline(Vector3 anchorPtPosition, Transform t=null)Spline
TotalPoints (defined in Spline)Spline
TotalSegments (defined in Spline)Spline