Unity Spline Editor
An editor tool to create splines in Unity
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This is the complete list of members for Spline, including all inherited members.
AddPoint(Vector3 anchorPtPosition) | Spline | |
AddPointToEnd() | Spline | |
GetDirectionForTime(float time, Transform parentTransform) | Spline | |
GetFirstDerivative(Vector3 firstAnchor, Vector3 rightControl, Vector3 leftControl, Vector3 secondAnchor, float t) | Spline | |
GetPointAt(int index, PointType type, Transform parentTransform=null) | Spline | |
GetPointsAt(int index) (defined in Spline) | Spline | |
GetPositionForTime(float time, Transform parentTransform) | Spline | |
GetVelocityForTime(float time, Transform parentTransform) | Spline | |
InsertPoint(int index) | Spline | |
isLooping (defined in Spline) | Spline | |
RemovePoint(int pointindex) | Spline | |
SetPointPosition(int pointIndex, PointType pointType, Vector3 newPositiion) | Spline | |
Spline(Vector3 anchorPtPosition, Transform t=null) | Spline | |
TotalPoints (defined in Spline) | Spline | |
TotalSegments (defined in Spline) | Spline |