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Unity Spline Editor
An editor tool to create splines in Unity
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This is the complete list of members for Spline, including all inherited members.
| AddPoint(Vector3 anchorPtPosition) | Spline | |
| AddPointToEnd() | Spline | |
| GetDirectionForTime(float time, Transform parentTransform) | Spline | |
| GetFirstDerivative(Vector3 firstAnchor, Vector3 rightControl, Vector3 leftControl, Vector3 secondAnchor, float t) | Spline | |
| GetPointAt(int index, PointType type, Transform parentTransform=null) | Spline | |
| GetPointsAt(int index) (defined in Spline) | Spline | |
| GetPositionForTime(float time, Transform parentTransform) | Spline | |
| GetVelocityForTime(float time, Transform parentTransform) | Spline | |
| InsertPoint(int index) | Spline | |
| isLooping (defined in Spline) | Spline | |
| RemovePoint(int pointindex) | Spline | |
| SetPointPosition(int pointIndex, PointType pointType, Vector3 newPositiion) | Spline | |
| Spline(Vector3 anchorPtPosition, Transform t=null) | Spline | |
| TotalPoints (defined in Spline) | Spline | |
| TotalSegments (defined in Spline) | Spline |
1.8.14